T.I.M.E. Stories - Estrella Drive

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Description

T.I.M.E Stories - Estrella Drive, a screenplay for the discerning public

After Asylum (the basic box scenario), The Marcy Case, Under the Mask, The Prophecy of Dragons, Expedition Endurance, Lumen Fidei, place at Estrella Drive, the 7th mission of the T.I.M.E Stories saga.
With Estrella Drive, the game's authors decided to hit very hard. The tone is set from the A-side of the box, with the "public informed" macaroon. This scenario, which is off the beaten track, is therefore not to be put in all hands, especially those of the youngest. Estrella Drive aims to be a more adult scenario, more sulphurous, but above all more disturbing.

T.I.M.E Stories - Estrella Drive, a dive into 80s Hollywood

In Estrella Drive, you are sent in 1982 to a Hollywood villa where things are not clear. In an atmosphere of vice, you will have the heavy task of investigating this place to find out what is going on there. You will all embody avatars perfectly rooted in this context: dishonest servant, tabloid journalist, gigolo, actor in the making, ...
Drugs, violence and money are the themes covered in this extraordinary story in very Eighties colors.
Like every storyline in the range, Estrella Drive is a totally independent story and can be played in any order. However, it absolutely requires the basic game.

T.I.M.E Stories, a concept of its own

If you haven't yet discovered the T.I.M.E Stories range, it includes a basic set and a multitude of independent scenarios.
In T.I.M.E Stories, players play as time agents working for T.I.M.E,1st, an organization that masters time travel and parallel realities. Faults and paradoxes threaten the balance of humanity. The role of the agency T.IM.E is to avoid their appearance and to fight for the preservation of this fragile balance. Agents go on a mission back in time to solve potentially dangerous situations for the space-time continuum. You are one of them.

T.I.M.E Stories, a narrative decksploration game

T.I.M.E Stories is a board game, but has elements unique to the role-playing game. Players are faced with situations and must interact to advance the plot.
T.I.M.E Stories offers simple and immersive mechanics: decksploring. Based on scenarios that combine with the material of the generic game, the game immerses players in a wide variety of original plots.
Caractéristiques
Language(s)Français
Mechanism(s)Coopératif
Mechanism(s)Énigme
Mechanism(s)Exploration
Mechanism(s)Rôles
Theme(s)Contemporain
CreationManuel Rozoy
CreationWilly Dupont
IllustrationsCari
IllustrationsPascal Quidault
Extension pourTime Stories

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