The Strange - Basic Book
Description
Beyond the veil of reality, under the quantifiable matter, the light and energy we can detect, the gravitational and electromagnetic forces that define the universe as we know it, lies a chaotic network of dark energy called the Strange. Few suspect it exists, but for the few insiders who have discovered it, everything is different. These rare elected, the awake, know that the Strange harbors an infinite number of recursions, unique but limited worlds, which are governed by their own laws of reality. Worlds full of life, incredible discoveries and fantastic treasures, but also deadly threats. Worlds whose inhabitants sometimes envy ours. The secret exploitation of these worlds attracts the brave, the daring and the unscrupulous, but it also attracts dangerous enemies from these recursions to Earth. And slowly but inexorably, it attracts the attention of beings carpeted beyond the Eless of the Earth, entities of immeasurable power and evil, coming from the unknown depths of the Strange. The Strange is a fantastic multi-genre contemporary role-playing game that looks both on the X-Files conspiracy side and on the side of the classics of contemporary role-playing like Mage or Unknown Armies. Based on the rules of the Cypher System, the corpus of rules proposed in Numenéra, the excellent sci-fantasy role-playing game of the most famous author of JdR in the USA, The Strange pushes to its limits all monte Cook concepts.
You'll find in The Strange:
- Fluid mechanisms based on the narrative
- Everything players need to create the characters they really want to play.
- A flexible game system focused on storytelling.
- A game centered on mystery and the unknown, designed to amaze players
- A complete overview of the world of The Strange.
- A bestiary of more than fifty creatures and characters.
- Rules to create new worlds.
- A complete adventure designed to immerse players in the universe of the limitless wonders of the Strange.
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