Tapestry - Maneuvers and Manigances
Description
In Tapestry, players have the heavy task of creating and developing a fictitious civilization. From the beginning of its era to a future era, players will have to think about how to make their civilization prosper as efficiently as possible. Four avenues of development are possible: Science, technology, exploration and wars. Other actions are also to be fulfilled to earn points like increase your income or build a capital. Choose from a variety of new civilizations, complete unique goals to build monuments on your capital and sneakily interact with your opponents in this first Tapestry expansion.
Tapestry's game mechanics are based on a system of laying tiles on a common board for all players and laying workers on an individual board. It also incorporates a hand management dimension and an exponential scoring points system based on the choices made during the game. Tapestry is a strategic game with a high degree of replayability. The game also incorporates a game system in single player mode.
The game takes place in several rounds of play. A player has two possible actions: either the player collects his income and begins a new era, or he advances his Player chip by following several steps. The player who has developed the richest civilization wins the game. The game ends at different times for each player. For a player, the game ends when he finishes his 5th and final round of earnings. When all players have completed their last round, the player with the most points is declared the winner.
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