T.I.M.E. Stories - Madam
Description
T.I.M.E Stories - Madam, the 9th Screenplay
Madame is the 9th screenplay of the game T.I.M.E Stories. Play as agents sent to the past, at the court of Louis XIV in 1673, to ensure the protection of the Earth and humanity. In this new mission, you leave for the Palace of Versailles to solve an affair under the reign of the Sun King. Madame combines various themes including politics and romance are at the center of her plot.
Each scenario is completely independent and can be played in any order. However, extensions require basic play.
T.I.M.E Stories - Madam, a separate extension
With Madame, Space Cowboys doesn't just release yet another extension. In addition to a new adventure, this box brings a number of innovations, both on the side of game mechanics, which evolves a little, as in its logic.
T.I.M.E Stories, a universe unique to the range
For those who discover the world of T.I.M.E Stories, players play as time agents working for the T.I.M.E. agency, an organization that masters time travel and parallel realities. Faults and paradoxes threaten the balance of humanity. The role of the agency T.IM.E is to avoid their appearance and to fight for the preservation of this fragile balance. Agents go on a mission back in time to solve potentially dangerous situations for the space-time continuum. You are one of them.
T.I.M.E Stories, a narrative decksploration game
T.I.M.E Stories is a board game, but has elements unique to the role-playing game. Players are faced with situations and must interact to advance the plot.
T.I.M.E Stories offers simple and immersive mechanics: decksploring. Based on scenarios that combine with the material of the generic game, the game immerses players in original plots.
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