Description
The Sowers are in danger, threatened by an unknown force that even the Great Genoalo can't explain... Relationships pile up and are desperately alike: planets of the Sowing Empire are draining their energy to the point that their dislocation is now inevitable. If the phenomenon continues, the Empire will be almost cut in half, leaving only the perilous helion strait as the only means of communication.
The urgency is to evacuate the planets on the outskirts of the affected area, on the borders of the Skall Empire. There are dozens of sowers or friendly planets, at the mercy of galloping nothingness. All the Arks-Girls that the Sowers have will not suffice for such an exodus; we must quickly build new ones, which will have to surpass in all respects the old ...
The players are the Representatives of the Castes of Seresis, put in competition to develop the project of these new ships. To do this, they have outstanding negotiators, who will use all their influence to acquire the plans of the modules to be built and recruit the best crews.
But in a Sower society where success alone counts, their opponents will not hesitate to use the powers and divisions of the 6 castes of Seresis, to make them fail and enter their place in the great book of the history of the Sowers!
Exodus is a game of strategy and adaptation, where bad faith and combinations of cards with devastating powers mingle, to test the strongest friendships...
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