7 Wonders - Duel - Pantheon
Description
A pantheon of several civilizations - Greek, Egyptian and Middle Eastern - is added to 7 Wonder Duel in 7 Wonder Duel: Pantheon, each god having his own power to help you or your opponent.
During Age I you collect mythological tokens - which allow you to choose which deities have a place in the Pantheon - and during Age II you collect tokens of offerings, which help you woo these deities. Then, during the Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a map of the pyramid. To do this, you pay whatever the god or goddess asks you for in offerings, and then you place it next to your city.
With Isis on your side, you can use a discard pile card to build one of your Wonders for free. Zeus, whose nod determines what happens and what doesn't, allows you to get rid of any map of the pyramid as well as any myth or offering token that may be there. The Phoenician goddess Tanit, whose people were known for her trade, fill your chests with twelve gold coins. Enki, the Sumerian god of craftsmanship, technology and creation, allows you to choose one of the two tokens of progress. Minerva's ability to prevent the conflict pawn from approaching you can help you win a military victory or save you from military defeat.
In addition, instead of adding three guild cards to the game for Age III, you add three of the five Great Temples. Each Great Temple belongs to a different Mediterranean culture, and if you have a mythological token of that culture, you can build the temple for free. These temples are worth a total of 5, 12 or 21 points, depending on the number of points you build.
7 Wonder Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an extra ride and allows you to summon deities at a reduced price) and the Divine Theatre (which grants points and access to additional gods).
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