Warhammer Age of Sigmar - Battle Magic Extension - Evils
Description
Shyish's cataclysmic earthquake submerged the Mortal Kingdoms under the power of the ether. The incantations show an unprecedented power animated by an appalling conscience, and that everyone beware—the persistent spells thus aroused can turn against their pitcher as quickly as they can devastate the opposing ranks. Whether it's unleashing disembodied greedy mouths to devour your enemies, or erecting prismatic barricades to protect your flanks, the battle in the time of the Arcanum Optimar has nothing in common with what you've experienced.
The Malefices box is an extension for Warhammer Age of Sigmar with new spells and magic rules, as well as 17 towering figurines that represent Persistent Spells, powerful magical components that all wizards can unleash. these rules and figurines are used in conjunction with the basic rules to introduce different and incredibly powerful spells caused by the Optimar Arcanum - an era of heightened magic. Combined with the Rules of Battle Kingdoms described in the book Warhammer Age of Sigmar, this set is a fun toolbox to battle in a narrative setting to the Mortal Kingdoms.
The box contains:
Book
Maléfices contains an 88-page soft-cover book full of rules and history:
- Magic in the Mortal Kingdoms: a history of witchcraft in the Mortal Kingdoms that goes back to its origins during the Age of Myths and details the various specializations of each people, and the magics of the Eight Kingdoms.
- The Learning of Magic: all sorcerers face the same perils when they bend such power to their will
The forces of Order, Death, Destruction and Chaos face these dangers in their own way, detailed here; - About the Stone of Kingdom: this mysterious substance contains enough power to annihilate cities
The different forms of stone that exist in the Eight Kingdoms are described here;
- The description of 13 events heralding a new era of magic, which will soon appear on all the battlefields of the Mortal Kingdoms;
- A gallery of figurines provided in the box, accompanied by step-by-step guides and descriptions of effective painting techniques.
Rules
The second part of the book develops the use of magic in parts of Warhammer Age of Sigmar:
- Persistent Spells: these are the rules for using the figurines provided in Malefices of magical manifestations that persist until they are dissipated or left off the battlefield. All this is accompanied by 5 narrative battle plans planned for the set;
- Skirmishes at the Confins of the Kingdom: the out-of-control magic unleashed by the necro-earthquake is all the more vigorous at the edge of the Kingdom where an army is found
So here are the rules for fighting where the magic is strongest. There are Command Traits, Chief Spells, Battle Rewards and Aqshy's Confin Landscape Rules (for the games that take place there). A skirmish battle plan for this set is also included;
- For Glory in the Confins of the Kingdom: these are the rules of the For Glory campaign when conditions reign at the edge of a Kingdom, with Partisan Reward Tables and Champions Reward Tables. As a bonus, there are two Battle Plans for Glory designed for this set;
- Spells of Kingdoms: 7 sets of spells to use with the Battle Kingdoms rules of the book Warhammer Age of Sigmar;
- Artifacts of the Kingdoms: Artifacts of Power
Weapons and relics - distributed among various Mortal Kingdoms to be played in the games;
- 2 special battle plans to deliver RowEd Battles with this set;
- Row Battle Profiles for Persistent Spells, including minimum and maximum unit sizes, points, and tactical roles. Figures 13 Persistent Spells are described here, and represented on the game table thanks to 17 figures to nest:
- A Purple Sun of Shyish, a colossal orb in the shape of a skull bristling with spikes, molded in purple plastic;
- Ravenak's Gnashing Jaws, huge jaws crisscrossing the battlefield, cast in red plastic;
- The Suffocating Gravetide, a large wave of skulls that sweeps the ground and rock into a chaotic tidal wave, cast in red plastic;
- A set of Quicksilver Swords, 11 swords that come ashore on pillars of fire, cast in silver plastic;
- An Aethervoid Pendulun, a huge axe that swings in a wake of etheric flames, molded in silver plastic; - A set of Chronomantic Cogs, sinister mechanism emerging from the ground, molded in silver plastic;
- A Umbral Spellportal, a duo of ghostly mirrors molded in silver plastic;
- A set of Soulsnare Shackles, 3 figurines depicting air-whipping shacks, molded in silver plastic; - A pair of Geminids of Uhl-Ghysh, two spheres describing an orbit, cast in blue plastic;
- A Burning Head, gigantic fiery skull, molded in blue plastic;
- A Malevolent Maelstrom, orb composed of skeletons enturing enchanted flames, molded in blue plastic;
- A Prismatic Palisade, a solid bulwark of bewitched crystals, molded in blue plastic;
- An Emerald Lifeswarm, a swarm of countless insects gushing from a defunct warrior, cast in blue plastic. Bonus The box also includes 14 Persistent Sort Unit Charter cards - they cover all of the figurines described above, and the 14th card is for the Balewind Vortex, available separately. As a bonus, the set comes with a sturdy box
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