T.I.M.E. Stories - Endurance
Description
Time Stories - Endurance Expedition, a frosty mission
Endurance Expedition is the 5th scenario in the T.I.M.E Stories range. After the success of previous missions, Asylum, The Marcy Case, Under the Mask and The Prophecy of Dragons, the authors of the game offer you a new adventure.
In this new scenario, as an I.T.M.E. agent, you go to Antarctica during World War I. Members of the Endurance Expedition no longer give any signs of life. Your mission will be to investigate on the spot to find out what happened. Prisoner of the ice in the vastness of this inhospitable continent, the boat forms the starting point of your investigations. What are you going to find out? What exactly happened to the expedition that was to cross Antarctica?
Like every scenario in the range, Expedition Endurance is a totally independent story and can be played in any order. However, it absolutely requires the basic game.
T.I.M.E Stories, a concept of its own
If you haven't yet discovered the range, T.I.M.E Stories includes a basic game and a multitude of independent scenarios.
In T.I.M.E Stories, players play as time agents working for T.I.M.E,1st, an organization that masters time travel and parallel realities. Faults and paradoxes threaten the balance of humanity. The role of the agency T.IM.E is to avoid their appearance and to fight for the preservation of this fragile balance. Agents go on a mission back in time to solve potentially dangerous situations for the space-time continuum. You are one of them.
T.I.M.E Stories, a narrative decksploration game
T.I.M.E Stories is a board game, but has elements unique to the role-playing game. Players are faced with situations and must interact to advance the plot.
T.I.M.E Stories offers simple and immersive mechanics: decksploring. Based on scenarios that combine with the material of the generic game, the game immerses players in a wide variety of original plots.
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