Description
Take the helm of one of the six guilds in the lands of Yro:
Take the helm of one of the six guilds in the lands of Yro:
The Crescent Sun Islands harbor fierce half-animal creatures. The Sylvan Conclave guards the secrets of the great forests. The Wandering Market travels ceaselessly. The Mining Society bores into the bowels of the world. The Floating City balances magic and technology. The Order of the Dragon Knights has watched over the realm for centuries.
Your objective: build the most efficient guild.
Each turn, you recruit Adventurers and place them strategically on a 3x3 grid. Their position is essential: creating a line or a column of the same Faction or Profession triggers an immediate Connection bonus, generating resources, power or Victory Points.
The game alternates draw, recruitment, combat, production and income phases. You progressively develop your "points engine" by combining Magic, Technology and Military Might. Master the Combat phases and earn the prestige needed to triumph.
Reaching 40 Victory Points or recruiting 9 Adventurers ends the game. Strategic and rich in synergies, this game offers you a demanding introductory experience, enhanced by Takashi Konno's illustrations and premium components. A solo variant is included to face the lands of Yro alone.
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