Dune : Aventures dans l'Imperium - Les Maîtres de Dune

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Description

Discover the Epic Campaign of the Masters of Dune

Your House has managed to seize the precious resources of Arrakis, but will you be able to maintain your grip against those who covet your power? A formidable adversary is already on your trail, and others will not be slow to reveal themselves. In this struggle for survival, you will need allies. But whom can you trust? The mysterious Bene Gesserit, the covert Spacing Guild, or the Emperor himself?

Each faction pursues its own ambitions, and behind every smile lurks a latent threat.

This campaign continues the alternate "What If…" storyline introduced in The Dune Agents. The stakes intensify as mortal enemies seek to overthrow your House and seize Arrakis and its coveted spice. The characters will have to leave the desert of Arrakis to explore the Imperium and gather the support necessary to face their enemies.

The chapters of this adventure can be played in any order. Choose the best strategy to lead your House to glory or ruin.

A Thrilling Sequel to The Dune Agents

The Masters of Dune is a captivating 176-page campaign, playable either on its own or as a continuation of The Dune Agents box. Play as the prestigious House Nagara or create your own to dominate Arrakis.

Across nine intense chapters, your characters will have to:

  • win the trust of the elusive Fremen by navigating through their enigmatic rituals and customs;
  • participate in thrilling space battles for the Spacing Guild, and confront formidable pirates in the void of space;
  • travel to Giedi Prime, the stronghold of House Harkonnen, where poison and betrayal wait around every corner;
  • exploit the Spice on Arrakis to appease the Imperium's insatiable appetite, though this never fully satisfies the needs of the Known Universe;
  • learn the Bene Gesserit's teachings by overcoming its deadly trials and earning the Order's trust;
  • maneuver deftly in Kaitain's political arena, facing the Emperor and the Landsraad, and perhaps pit the factions against each other. Cunning and skill are essential in this game of influence;
  • travel across the Imperium from Arrakis to seek new allies, varied resources, and additional services, in order to tilt the balance of power in their favor.

You possess the treasures of Arrakis, but you must defend them. Your decisions will seal the future of your House. Will you succumb to the sands of Arrakis, or will you prove your strength by becoming the true masters of Dune?

Caractéristiques
Language(s)Français
Theme(s)Science Fiction
Nombre de pages176
CouvertureRigide
Système de Jeu2d20 System

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