Dungeons & Dragons and Philosophy (Rigid)
Description
Does justice exist in the Drow city of Menzoberranzan?
How do you deal with the death of a player character?
Is it morally acceptable to use necromancy and spellcasting?
Is Raistlin Majere the same person throughout time?
Do devils and demons have free will?
First introduced by wargame enthusiasts Gary Gygax and Dave Arneson in 1974, Dungeons & Dragons has become a cultural phenomenon that continues to fascinate millions of gaming enthusiasts worldwide.
Dungeons & Dragons and Philosophy delves into the heroic quests, deadly battles and medieval court intrigues of the legendary role-playing game to probe its vast field of philosophically compelling concepts and ideas. From the nature of free will and the metaphysics of personal identity to the morality of fiction-making and the role of friendship in collaborative storytelling, D&D players and game enthusiasts alike will gain a gripping insight into the profound philosophical questions that underpin a wide range of role-playing tactics and strategies. Put away your sword and let Dungeons & Dragons and Philosophy transport you across the philosophical divide.
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