Escape Game - Blake and Mortimer
Description
By Jove! Underwater base attack, chase in London or time travel, the famous British heroes are in danger! Follow Blake and Mortimer through 3 thrilling adventures in which you will have to observe, manipulate and solve puzzles as in a real escape game. Thanks to these puzzles (logical deduction, mathematical calculations, encrypted alphabet, etc.), you will advance in the investigation, and in the book, to succeed in finding the solution in 60 minutes max!
The Secret of the Swordfish You play as Philip Mortimer. You work at the secret base of the British government when, suddenly, Colonel Olrik's men go on the attack! Retaliation with the Swordfish, this powerful contraption combining a submarine and a fighter jet, is your only chance to get out alive. You have one hour to complete the assembly of this device you have been working on for a long time... After that, it'll be too late.
The Yellow Mark Throughout this mission, one of you will play Francis Blake, the other Philip Mortimer. You both relax over a nice little dinner, in your London apartment, when someone knocks on the door. A letter was placed on the ground: "An interesting event will take place in London in sixty minutes... Signed: The Yellow Mark. Stop this mysterious criminal before he strikes again! This adventure is played in two: one of the players is facing the book, while the other plays with cards.
The evil trap You play as Philip Mortimer. You have just learned that you have inherited the late Professor Miloch Georgevitch and his "chronoscaphe", an extraordinary time machine. As you turn it on, you understand that Miloch has sabotaged his invention: a countdown has begun, you have an hour to return to the present!
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